Based on this article by Joe Duffy. (Shoutz to Mario Lionello for his collaboration on this.)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | using System; using System.Threading; namespace PatternExplorer { /// <summary> /// Provides a base implementation of <see cref="IDisposable"/>. /// </summary> /// <remarks> /// /// Derived classes that need finalizers should implement the following /// AND be sealed. /// /// /// <summary> /// /// Finalizer. /// /// </summary> /// ~MyClass() { /// Dispose(false); /// } /// /// Derived classes that need to protect against access of disposed state /// can use the following example: /// /// /// <summary> /// /// Member accessing potentially disposed state. /// /// </summary> /// public void MyMethod() { /// ThrowIfDisposed(); /// // ... /// } /// /// </remarks> public abstract class Disposable : IDisposable { /// <summary> /// "Not Disposed" state. /// </summary> private const int NOT_DISPOSED = 0; /// <summary> /// "Disposing" state. /// </summary> private const int DISPOSING = 1; /// <summary> /// "Disposed" state. /// </summary> private const int DISPOSED = 2; /// <summary> /// A flag to indicate state of disposal. /// </summary> private int _State; /// <summary> /// Constructor. /// </summary> protected Disposable() {} /// <summary> /// <c>true</c> if the instance has been disposed; otherwise, <c>false</c>. /// </summary> public bool IsDisposed { get { return Thread.VolatileRead(ref _State) != DISPOSED; } } /// <summary> /// Occurs when the instance is being disposed. /// </summary> public event EventHandler Disposing; /// <summary> /// Occurs when the instance has been disposed. /// </summary> public event EventHandler Disposed; /// <summary> /// Notifies listeners that the instance is being disposed. /// </summary> protected virtual void OnDisposing() { if( Disposing != null ) { Disposing.Invoke(this, EventArgs.Empty); } } /// <summary> /// Notifies listeners that the instance has been disposed. /// </summary> protected virtual void OnDisposed() { if( Disposed != null ) { Disposed.Invoke(this, EventArgs.Empty); } } /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting resources held by the current instance. /// </summary> public void Dispose() { Dispose(true); } /// <summary> /// Disposes the instance. /// </summary> /// <param name="disposing"><c>true</c> to indicate explicit /// cleanup (i.e. <see cref="IDisposable.Dispose"/>()), otherwise /// <c>false</c> (i.e. implicit cleanup from finalizer)</param> protected void Dispose( bool disposing ) { // if( _State == NOT_DISPOSED ) { if( Interlocked.CompareExchange(ref _State, DISPOSING, NOT_DISPOSED) == NOT_DISPOSED ) { // _State = DISPOSING; if( disposing ) { try { OnDisposing(); } catch { // intentional suppression } try { DisposeManagedFields(); } catch { // intentional suppression } try { RemoveDelegates(); } catch { // intentional suppression } } try { ReleaseUnmanagedResources(); } catch { // intentional suppression } Interlocked.Increment(ref _State); // _State = DISPOSED; if( disposing ) { try { GC.SuppressFinalize(this); } catch { // intentional suppression } try { OnDisposed(); } catch { // intentional suppression } } } } /// <summary> /// When overridden in a derived class, this method should dispose /// all <see cref="IDisposable"/> fields. /// </summary> protected virtual void DisposeManagedFields() {} /// <summary> /// When overridden in a derived class, this method should remove /// all delegate invocations and references. /// </summary> protected virtual void RemoveDelegates() {} /// <summary> /// When overridden in a derived class, this method should clean up /// any unmanaged resources. /// </summary> protected virtual void ReleaseUnmanagedResources() {} /// <summary> /// Derived classes may use this method to prevent member access /// on a disposed instance. /// </summary> protected void ThrowIfDisposed() { if( IsDisposed ) { throw new ObjectDisposedException(GetType().FullName, @"Access to a disposed object is not allowed."); } } } } |
Get the code here.